Oddworld Wiki

Hi! Welcome to the Oddworld Fandom Wiki!

Recently OWI has began to publish posts on their Twitter citing articles from this site, along with content that heavily implies that the wiki is in some way official or sanctioned.

We'd like to dispel this rumor now: The Fandom Wiki is 100% community run and has in fact been long plagued by information of dubious validity, despite the valiant efforts of its editors (whose job we really appreciate, keep up the good fight!). For this reason, we'd like to ask our readers to take everything here with a great chunk of salt, especially when it comes to content without valid citations.

If you wish to fight against misinformation, you're encouraged to contribute high-quality content to the wiki—that is content that's propped up by a trusted source (examples include: Oddworld.com, Magog on the March, or The Oddworld Library) and contain no headcanons, theorizing, or any further content not directly coming from Oddworld Inhabitants.

Thank you for your attention and understanding! Happy reading and editing!

READ MORE

Oddworld Wiki
Advertisement

The Oddworld Quintology consists of the entire Oddworld series, which originally was supposed to include five Oddysees. As part of the original Quintology, only two "proper" chapters have been released: Abe's Oddysee and Munch's Oddysee. Abe's Exoddus is considered a bonus game and doesn't count towards the Quintology, instead acting as a companion to the main series. Stranger's Wrath isn't included as part of the Qunitology, since its a spinoff title set in Western Mudos. After the reboot of the series in 2014, the previous timeline is no longer canon, as New 'n' Tasty took the place of Abe's Oddysee. The rebooted Quintology is so far made up of New 'n' Tasty and Soulstorm.

Original Quintology[]

The original Quintology was supposed to consist of five games. Below is a list of the known entries.

Abe's Oddysee[]

The first game in the original Quintology. You play as Abe the Mudokon who helps to rescue his fellow friends from being turned into the latest manufactured product. He discovers the forgotten powers of the Mudokons and returns to free his fellow slaves from the flesh farm.

Munch's Oddysee[]

The second game in the original Quintology in which a Gabbit named Munch struggles to restore his near-extinct species with the help of Abe. The two must infiltrate corporate facilities with the help of Mudokons, Fuzzles, and possessed Sligs alike to steal the fortune needed to win back the last can of Gabbit eggs.

Squeek's Oddysee[]

Squeek's Oddysee is believed to be the third part of the original Quintology, but has yet to be announced in any formal capacity. It was presumably cancelled when Oddworld Inhabitants development team closed down.

Rebooted Quintology[]

After the 2014 series reboot, New 'n' Tasty took it predecessor's place in the canon, therefore creating a new, reimagined Quintology.

New 'n' Tasty[]

Directly following the story of Abe's Oddysee, with it set in the same locations with most of the same layouts, New 'n' Tasty follows Abe as he rescues his fellow Mudokons from being turned into a food product. Eventually, he discovers ancient powers in unfamiliar lands and destroys Rupture Farms for good.

Soulstorm[]

Soulstorm takes the place of Munch's Oddysee, following that game's themes of a Mudokon uprising and exploiting the Glukkon system to the Mudokon's benefit, but following a modified version of events seen in Abe's Exoddus. Abe leads the former Rupture Farms employees through industrial facilities, discovering the truth about the Mudokon's past, and igniting a rebellion across Mudos, while working to free his people from the chemically-induced chains which tie them all down.

Lorne Lanning On The Oddworld Quintology[]

"We said: “What if we could get back to what the original intent was with the Oddworld Quintology; really Abe’s primary story?” So Abe was this character who’s gonna drive [the story], he was the primary hero through the Quintology, but then we were like “oh, as we’re gonna add on his sidekicks, we’re going to feature them.” And that’s not necessarily the most wise thing to do.

We started this twenty-three years ago, we launched Abe twenty years ago. We’re gonna approach this in a more technologically agile way. We have some ideas; brew was at the core of it; brew was always supposed to be highly-flammable. I thought we could do it in 1998—thank god we didn’t try. I designed how it works back then, I just never had the chance to implement it. So it really felt like a highly volatile, flammable liquid.

So we said: “Okay, let’s start here, building on top of Unity, and we get to start where New ‘n’ Tasty left off, but we’re going to re-do a lot of the technology.” We didn’t have a whole staff who was trying to make art, or trying to do level designs ahead of where the code is. We said: “We really need to find the synergy of this and stay true to Abe, right?” Abe is really about followers, empathy, puzzles. So how do we do that but really turn the volume up to eleven on the genre? So I call it a platformer game and then push that dynamic too.

It’s a reset button on the story, but the story of Abe in Abe’s Oddysee and New ’n’ Tasty, that fable—it was really like a fable, a slave begins toppling a major system of oppression. We said: “Let’s keep the fable, but let’s get it running with 21st Century technology,” because that was on with where the [partner relationships were] for that point in time. Then we go forward and we go: “The rest was not.” So let’s use that opportunity to get back to what [the Quintology] was. And if we do it right, hopefully, the audience was with us."

Source: https://magogonthemarch.wordpress.com/2017/10/06/egx-2017-lorne-lanning-interview-with-caddicarus-transcript/

References[]

Advertisement