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Hand of Odd is the first game in the Mysterious Habitales series and is currently unreleased. Production of the game began alongside the development of Munch's Oddysee for the Playstation 2. When development of Munch's Oddysee was swapped to the Xbox, development on Hand Of Odd ceased. As of 2024, development of Hand Of Odd has since been halted indefinitely.


In the 2011 GameCity Night event, Episode 2, Season 4 in Nottingham, it was confirmed by J.A.W and Oddworld Inhabitants that they are planning a revival of Hand Of Odd. Additionally, Stewart Gilray, the head of J.A.W, was seen holding an art book showing the Hand Of Odd logo during this event. Despite this, further news about the game have not been released.

Gameplay[]

Oddworld_Hand_of_Odd_(unreleased)_-_scene_7-0

Oddworld Hand of Odd (unreleased) - scene 7-0

This game would have a dramatic gameplay shift compared to other Oddworld games, now focusing on being a civilization builder, real time strategy game. Being part of the Habitales series, this game focuses on the day-to-day lives of Oddworld's many diverse inhabitants: it doesn't follow one specific character like the games of the Oddworld Quintology. Instead, it focuses on the stories of a few different characters caught in the cross fire of conflict between opposing sides. The player would have been allowed to choose between the factions of the Eco-Extremists (Three Huggers), which would include characters like the Muddokons, or the Industrialists (Land Muggers), which would have included characters like the Glukkons, Sligs and Vykers. Additionally, the was confirmed to have planned multiplayer functionality, with up to 16 different players using online play.

The game was also confirmed to have attributes for each different character. For example, Lulu's attribute (rich) would have allowed the player to earn money faster for a period of time. Humphrey's attribute (Tester and Tech Master) would have allowed for more effective upgrades. Abe's attribute (Possessor) would have allowed for possession of up to ten units, or one hero. Munch's attribute (Freedom Fighter) would have allowed to free slaves and creatures from the Land Mugger's faction. Big Face's Attribute (Teleporter) would have allowed for teleporting himself or other unites to an area. The Three Weirdos attribute (Revival) would have revived a hero, or up to ten units. The Almighty Raisin attribute (The Eye) would have allowed the player to see the other team's base at the cost of mana.

Gallery[]

Behind the Scenes[]

Oddworld the hand of odd CGI test footage

Hand of Odd gameplay footage can be found in some of the original early released footage of Munch's Oddysee. From what was seen in the footage, Hand of Odd and Munch's Oddysee were originally going to be two games. After the switch to the Xbox and the cease of production on Hand of Odd, developers tried to emulate features from Hand of Odd and modified them to fit with Munch's Oddysee's gameplay (e.i. ability to command groups of characters to complete tasks similar to the gameplay of its predecessors).

Trivia[]

  • Hand of Odd was going to be both an action-adventure/real time strategy game with gameplay almost identical to the 2009 game, Brütal Legend, which also utilized the ability to switch from third-person perspective to RTS "aerial view".
  • During an interview with Caddicarus at EGX 2017, Lorne Lanning told a story about meeting Bobby Kotick (former Activision CEO) in an LAX bathroom some years before. After mentioning to Bobby they were considering an RTS type game, Bobby advised Lorne not to do it as the RTS genre was dying. This eventually became one of the reasons for halting development on the game.[1]

References[]

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