Chant Circle

Chant circles are red, mandala-esc circles on the ground found in Oddworld: Munch's Oddysee. Abe has to guide a matching number of Mudokons to the circles and tell them to work. The Mudokons will then start chanting together, which can open doors, activate wells, exit pads or other items. Within industrial facilities the chant circles are replaced with a series of levers that multiple Mudokons have to pull at the same time.

SpooceShrub Forest

 * Opens door in front of the Raisin's Cave: 1.
 * Opens 2 doors, one progresses further into the level with the Resurrection Totem: 2.
 * Twice, opens the doors leading further into the level: 6.
 * Opens the door leading to the Big Well (the Mudokons will immediately start chanting after Abe throws them into the wells that blast them to the Chant Circles): 5.
 * Opens the door leading to the Slogs: 8.

Mudokon Pens

 * Opens the well in the water for Munch that leads to the Crane: 3.
 * Activates the Level's Exit Pad: 3.

The Mudokon Fortress

 * Closes the door to the fortress with the Wandering Tomahawker in front: 6.
 * Next to a specific stone, it'll change the weather, growing additional Spooce and raise the water in front of the Sloghut: 8.
 * Activates the Level's Exit Pad: 3.

Meep Herder Village

 * Opens the tunnel leading to the Glukkon: 6.

Brewery To Be

 * Activates the Windmill, and opens two doors (one to a room full of Scrubs, another to the Level's Exit Pad (first needs activating by having a Glukkon Donate his Moolah through Possession), in addition to opening the door blocking off the door leading to the Glukkon that opens by standing on the Floor Switch in the room. After the Scrubs have finished chanting, they'll be immediately teleported outside the Windmill: 3.

Fuel Fields

 * Opens the door leading to Exit Pads in front of Magog Motors: 5.

Dead River

 * Opens the door that progresses further into the level: 4.
 * Next to a specific stone, it'll change the weather, growing additional Spooce and raising the water leading to Armoured Sligs on the other side: 8.

Sloghut 1027

 * Opens the door leading to the level's Exit Pads.

Sloghut 2813

 * Opens the door leading to the level's Exit Pads.

Splinterz Manufacturing

 * Opens the door leading to the level's Exit Pads guarded by 2 Sleeping Sligs, but they'll need to be activated through the Lulu Fund first.

FlubCo Executive Office

 * Opens the door leading to where there's a Glukkon.

Labor Egg Storage

 * Opens the door leading to a room with Vykkers and additional Labor Egg Crates.

Vykker Suites

 * Opens the door leading further into the level. The Scrubs after pulling the levers will then change into Mudarchers.
 * Opens the door leading to an area filled with Armoured Vykkers.