Grubb

Grubbs are salamander-like beings who inhabit western Mudos (the only continent on which the Oddworld games have taken place thus far), and have made their settlements along the Mongo River, their primary source of water. However, due to recent increases in the neighboring Clakker population, they have been forced away from the river and are being mistreated by employees of Sekto Springs Bottled Water Company, which now owns the Mongo River. Grubbs once relied on the protection provided by the Steef, but fewer and fewer Steef have been seen in the wild, and the Grubbs are now fair game for anyone who wants to give them a hard time.

Settlements
Grubbs are tribal people who prefer to live in small villages usually belonging to a tribe. However, Grubb villages are becoming more and more rare on account of Clakker and Industrial encroachment. One fishing village that Stranger visited exists in the southern Mongo Valley. It's relatively small with stone huts stacked upon each other. However, in the northern Mongo Valley, a Grubb fortress named Last Legs exist. Last Legs is quite possibly the last Grubb city, as the name suggests.

Religion
The Grubb Species believe in the Spirits of Nature, the greatest of which is the Great Spirit. Their personal favorite is the Spirit of the River, as their lives depend so much on it. To avoid disrupting the water’s flow, their settlements are built in canyons high above the water table. These dwellings grow into the walls of the valley, forming unseen caves and chasms. Grubbs revere the regular journey of Gabbits upstream to their spawning grounds at Ma’Spa (at the Mongo’s source) as a sacred event, and worship the Steef race as protectors.

They're viewed by more advanced and narrow-minded species as being highly superstitious. Although some Clakkerz such as Professor Dimble and Eugene Ius took an interest in their myths and legends, they readily dismiss the Grubbs as being a "bunch of silly, superstitious little fools". However, these tales of invasion are actual stories told of the privatization of their lands and the hunting of the Steef.

Culture
Grubb culture, apparel, and architecture seem to resemble Earth's Japanese, Native American, and even ancient Mayan cultures. Agriculturally, Grubbs are fishers. While being capable farmers and hunters, their small stature is suited more for fishing. Most, if not all, of their food is fish.

Warfare
Despite their mostly harmonious lifestyle towards nature and other sentient life, the Grubbs have been known to fight back against aggressive invaders. When provoked, the Grubbs have been known to fight with spears and bows, and in some of their cities, they've even had the ability to procure cannons. Most Grubb warriors often wear segmented armor, similar to Lamellar armor worn by Eastern warriors. In winter conditions, they also sport protective headgear in the form of Ushabi helmets. Other types of helmets include a horned variant, with its own protective eye-slits.

Whilst most Grubb's live in poorly defended river villages, their few cities are often heavily armed fortresses. Walls made of stone are often protected with arrays of catapults against would-be invaders, whilst tank-traps are often placed in the beaches to deter sea-borne assaults. Instead of the typical clay and earthwork building design, the city buildings are made of sturdy bricks and mortar material. One particular northern city was able to withstand an assault by industrialist-aligned factions with the aid of a particular stranger, showing their enemies with flaming arrows, catapult launchers, ballista's and cannonade barrages. When in the presence of a Steef, the Grubbs take heart and fight with even greater resolve.

Trivia

 * Before Stranger's Wrath was released, the fandom called the Grubbs Salamanders.
 * The Grubbs were designed with the intent of looking phallic.

Notable Grubbs

 * Frayda Evryting

Appearances

 * Oddworld: Stranger's Wrath (First Appearance)
 * The Art of Oddworld Inhabitants: The First Ten Years 1994 - 2004
 * Oddworld: Stranger's Wrath HD