Intern

Interns are to Vykkers what Sligs are to Glukkons: a slave race bred to do their masters' bidding. They do all the dirty work for the Vykkers, all the while drowning out all unwanted noises with the latest beats pumping into their heads via headphones.

Interns serve as secondary antagonists in Munch's Oddysee.

Biology
Like the Vykkers, their heads are abnormally large compared to the rest of their bodies. Unlike Vykkers, however,Interns are bipedal and have only two arms with five fingers and no thumbs, and considerably more muscle mass. They also have vertically-aligned mouths, that were stitched shut by their Vykker masters to keep them from constantly whistling to the sound of their annoying music. Interns are the subservient species to the Vykkers, filling menial administrative tasks such as filing, porting, and checking up on experiments. The also act as the security force in Vykkers’ facilities, equipped with the latest consumer goods weaponry.

Interns are loyal lackeys, highly supportive of Vykkers’ work despite the skanky conditions of their servitude, and are every bit as sadistic in their scientific methodology. They are incredibly contemptible and frequently share their dismay at the philosophy or behaviour of other cultures with one another. They are entirely concerned with their own culture, and spend their spare time hunkering for the latest in fashion swimwear and designer pharmaceuticals or listening to their beloved punk rock and techno grooves. Interns steal from Vykkers’ drugs cabinets, pepping themselves up with pilfered pharmaceuticals.

Physiology
Interns have long canoe-like heads, along which runs a vertical slit of a mouth only ever seen stitched up—​they are surgically prevented from whistling while they work. They have two small, prehensile horns which are used to express feelings. Their spindly arms end with five long spidery fingers that pack a mean slap, and their feet normally appear to be stitched-up stumps. Due to their long working shifts, most Interns have succumbed to Melted Candle Syndrome. Interns usually adorn themselves with trendy purple and yellow-striped speedos, with matching reversed baseball caps and their excessively loud headphones

Worker
Workers are the most common type of Interns and among the weakest variants of Interns. They are unarmed civilians for all intents and purposes, capable of only slapping with their long, spindly fingers.

Shock Rocker
Shock Rockers are Interns that has been trained as security personnel and bodyguards. They wield the aforementioned Shock Rocker Club as their main weapon. They did not make it into the game due to time constraints.

Shooter
Shooters are Interns that are trained and trusted enough by their Vykker superiors to wield a SnUzi. They are among the most dangerous type of Intern short of the armored variety.

Armored Worker
Workers who either work in dangerous environments or who have impressed their Vykker superiors are gifted advanced, silver armor.

Armored Shock Rocker
Armored Shock Rockers are the armored variety of the normal Shock Rockers. They are the most dangerous type of close-combat Interns. They did not make it into the game due to time constraints.

Armored Shooter
Armored Shooters are the most experienced type of Interns. They are clad in the same armor as their lesser cousins and are the most dangerous variant of Intern in the game.

Trivia

 * It appears that interns have their mouths stitched shut like mudokons.
 * In some notable concept art, Interns are stated as being related to Vykkers.
 * Like most enemies in the oddworld universe, they can't swim.
 * Interns are also labeled as "Dick-Heads" in some of the concept art.
 * An Intern is a person that is training to eventually have a full-time job for a company.

Weapons

 * SnUzi
 * Shock Rocker Club (nightstick)

Appearances

 * Oddworld: Munch's Oddysee (First Appearance)
 * Oddworld: Munch's Oddysee HD
 * The Art of Oddworld Inhabitants: The First Ten Years 1994 - 2004